AI Insights · Timothy · July 2024
Top 5 Pixel Games Performance in Denmark Q2 2024
In Q2 2024, the top 5 pixel games on the unified platform in Denmark showcased varied performance trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 pixel games on the unified platform in Denmark exhibited diverse performance trends. Here’s a detailed look at how each game fared in terms of downloads, revenue, and weekly active users.
Color by Number:Coloring Games from Wildlife Inc saw a consistent but slight decline in weekly revenue, starting at around $1.9K in early April and tapering off to approximately $1.5K by mid-June, before a slight uptick to $1.7K at the end of June. Downloads peaked at 1K in early May but fell to around 538 by the end of June. Weekly active users decreased from 6.3K in early April to just over 5K by the end of June.
Sandbox - Pixel Art Coloring by Alexey Grigorkin experienced fluctuations in revenue, peaking at $2K in early June before settling at approximately $1.8K by the end of the quarter. Downloads remained relatively stable, averaging around 400 per week. Weekly active users showed a downward trend, starting at 33K in early April and falling to about 28K by the end of June.
Galaxiga - Classic 80s Arcade from ONESOFT GLOBAL PTE. LTD. saw a significant increase in revenue, peaking at $1.4K in early June before dropping to around $537 by the end of the month. Downloads showed a similar trend, with a peak of 618 in late May followed by a decline to 356 by the end of June. Weekly active users remained relatively stable, averaging around 2.2K throughout the quarter.
Pixel Heroes: Tales of Emond from HaoPlay Limited had a volatile quarter, with revenue peaking at $1.2K in early April but dropping to around $233 by the end of June. Downloads were minimal, peaking at 159 in early April and falling to just 32 by the end of the quarter. Weekly active users also saw a decline, starting at 237 in early April and dropping to 58 by the end of June.
Idle Town Master - Pixel Game from Digital Things saw its revenue peak at $1K in early June before falling to around $503 by the end of the quarter. Downloads peaked at 1.2K in early May but declined to 293 by the end of June. Weekly active users showed an initial increase, peaking at 437 in mid-May before declining to 186 by the end of June.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends.